Keyboard · Mouse · Gamepad

PC gaming ability tests

Measure reaction, accuracy, tracking, spatial judgment, and multitasking with keyboard, mouse, or gamepad.

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COREReaction & timingPoint reaction

Color Reaction

A focused playable challenge that measures Color Reaction.

36 targetsabout 2–3 min10,000 points
COREReaction & timingPoint reaction

Multi-choice Reaction

A focused playable challenge that measures Multi-choice Reaction.

36 targetsabout 1–2 min10,000 points
COREAim & controlContinuous tracking

Light Chaser

A focused playable challenge that measures Light Chaser.

40 targetsabout 1–2 min10,000 points
COREMemory & recallObserve and recall

Star Map Memory

A focused playable challenge that measures Star Map Memory.

14 targetsabout 1–2 min10,000 points
COREMultitasking & switchingKeyboard choice

Dual-Task Storm

A focused playable challenge that measures Dual-Task Storm.

36 targetsabout 1–2 min10,000 points
FPSAim & controlPoint reaction

3D Continuous Aim

Keep three targets alive at randomized positions across a 180-degree 3D range. A hit replaces only that target while the others remain fixed.

36 targetsabout 1–2 min10,000 points
FPSAim & controlFlick aim

Flick Wall

Four targets stay distributed across randomized positions in a 180-degree 3D range. Each hit replaces only the cleared target.

36 targetsabout 1–2 min10,000 points
FPSAim & controlContinuous tracking

Continuous Aim Tracking

Keep the crosshair attached to a fast, direction-changing drone inside a 180-degree 3D range, scoring coverage and average deviation over time.

18 targetsabout 1–2 min10,000 points
MOBAReaction & timingTiming input

Last Hit

Read the minion's live health, your attack damage, and incoming allied projectiles to secure the last hit.

12 targetsabout 1–2 min10,000 points
MOBAAim & controlContinuous tracking

Skill Trajectory

Read the enemy's current position, movement vector, and skill flight path to choose an intercept point.

12 targetsabout 1–2 min10,000 points
MOBAMemory & recallObserve and recall

Cooldown Memory

Read Q/W/E/R cooldown numbers and radial masks, then recall which ability becomes ready first.

10 targetsabout 1–2 min10,000 points
MOBAPerception & attentionObserve and recall

Minimap Awareness

Compress multiple enemy pings from a tactical minimap, then recall the sector with the highest pressure.

10 targetsabout 1–2 min10,000 points
MOBADecision & planningRule decision

Teamfight Priority

Rotate through three distinct teamfight drills: eliminate the lowest-health enemy, focus a called role, or protect the ally under dive threat.

12 targetsabout 1–2 min10,000 points
RTSPerception & attentionPoint reaction

APM Command Switch

Alternate between acquiring a moving target and pressing the highlighted Q/W/E/R command during a four-second APM burst.

5 targetsabout 1–2 min10,000 points
FIGHTMemory & recallKeyboard choice

Typing Reaction · Fight Command

Execute randomized 8–16 input combos built from directions, light attacks, and heavy attacks.

10 targetsabout 1–2 min10,000 points
FIGHTReaction & timingTiming input

Shield Parry Timing

Read quick slashes, heavy wind-ups, and feints, then parry inside a shrinking 140–260ms impact window.

24 targetsabout 1–2 min10,000 points
RHYTHMReaction & timingTiming input

Steady Beat

Follow a steady beat and input when the judgment line enters the window.

24 targetsabout 1–2 min10,000 points
RHYTHMReaction & timingTiming input

Tempo Shift

The beat speeds up or slows down each time; keep correcting your input phase.

24 targetsabout 1–2 min10,000 points
RHYTHMMultitasking & switchingKeyboard choice

Dual-Track Harmony

Cues alternate between the left and right tracks; choose the currently lit track.

36 targetsabout 1–2 min10,000 points
RHYTHMReaction & timingRule decision

Four-Direction Finale

Read a continuous four-direction chart to test directional recognition, coordination, and resistance to accidental chords.

36 targetsabout 1–2 min10,000 points
PUZZLEDecision & planningRule decision

Stroop Color Conflict

Resolve Stroop interference by reporting the ink color while ignoring the written color word.

20 targetsabout 1–2 min10,000 points
RACINGAim & controlHold and drag

Random Path Tracking

Hold and guide a control marker through a newly generated track without leaving the corridor.

6 targetsabout 1–2 min10,000 points
RACINGReaction & timingTiming input

Time Perception

Match a randomly assigned two-to-five-second interval while a live stopwatch provides an objective timing reference.

8 targetsabout 1–2 min10,000 points
SPORTSPerception & attentionObserve and recall

Peripheral Vision

Maintain central fixation while detecting a 260 ms flash at one edge of the display.

16 targetsabout 1–2 min10,000 points
BRDecision & planningAudio localization

Binaural Localization

Judge whether a binaural pulse came from the front, back, left, or right.

16 targetsabout 1–2 min10,000 points
BRDecision & planningRule decision

Safe-Zone Route

Balance the circle, distance, and risk to choose the route with the best survival value.

12 targetsabout 1–2 min10,000 points
ARPGMemory & recallObserve and recall

1-Back Spell Memory

Observe a continuous spell stream and decide whether the current symbol matches the previous trial.

18 targetsabout 1–2 min10,000 points
TACTICMemory & recallObserve and recall

Number Memory

Memorize a randomized number that grows longer by block, then recover it from similar options.

12 targetsabout 1–2 min10,000 points
TACTICDecision & planningRule decision

Combat Math Speed

Solve randomized game-like damage, gold, and cooldown arithmetic under time pressure.

20 targetsabout 1–2 min10,000 points
INPUTReaction & timingPoint reaction

Mouse CPS Sprint

Click the energy core continuously for five seconds while CPS, input cadence, and late-window retention update live.

4 targetsabout 1–2 min10,000 points
INPUTReaction & timingKeyboard choice

Spacebar SPS Sprint

Strike the physical spacebar for eight seconds to measure burst SPS, sustained pace, and fatigue.

4 targetsabout 1–2 min10,000 points
INPUTReaction & timingKeyboard choice

Scroll Velocity

Scroll in either direction for ten seconds to measure total distance, pixels per second, and direction stability.

4 targetsabout 1–2 min10,000 points
INPUTMemory & recallKeyboard choice

Tactical Typing

Type a full tactical callout while the test measures WPM, accuracy, backspaces, and per-key cadence.

4 targetsabout 1–2 min10,000 points
INPUTMemory & recallKeyboard choice

Alphabet Race

Type A through Z in order to measure total completion time, key errors, and key-to-key switching speed.

4 targetsabout 1–2 min10,000 points
VISIONPerception & attentionKeyboard choice

Dynamic Acuity

Read the gap in a fast-moving Landolt C as the target becomes smaller and changes direction.

16 targetsabout 1–2 min10,000 points
VISIONAim & controlContinuous tracking

Evasive Target Chase

Intercept an evasive target that accelerates away from the pointer and changes course near arena edges.

8 targetsabout 1–2 min10,000 points
VISIONPerception & attentionPoint reaction

Go / No-Go Gate

Respond immediately to green GO gates while fully withholding input on randomly mixed red NO-GO gates.

24 targetsabout 1–2 min10,000 points
ARCADEMultitasking & switchingKeyboard choice

Dual-Task Balance

Keep a cursor inside a moving safe zone while independently pressing Space only when an even number appears.

4 targetsabout 1–2 min10,000 points
ARCADEMultitasking & switchingKeyboard choice

Inverted Pendulum

Move a physical cart left and right to keep an unstable inverted pendulum inside the upright zone.

4 targetsabout 1–2 min10,000 points
ARCADEMultitasking & switchingKeyboard choice

Omnidirectional Dodge

Survive an arena where projectiles enter continuously from all four edges at changing angles.

4 targetsabout 1–2 min10,000 points
ARCADEAim & controlKeyboard choice

Pong Return

Predict the landing point of an accelerating energy ball and return it with a horizontal paddle.

4 targetsabout 1–2 min10,000 points
ARCADEReaction & timingTiming input

10-Second Challenge

Start a precise stopwatch whose readout disappears after three seconds, then stop it at exactly 10.000 seconds.

6 targetsabout 1–2 min10,000 points
COGNITIVEDecision & planningRule decision

3D Mental Rotation

Compare a real 3D polycube reference with four independently rotated candidates and select the two true rotations rather than mirrored decoys.

12 targetsabout 1–2 min10,000 points
COGNITIVEMemory & recallObserve and recall

Simon Sequence

Observe a four-panel light-and-tone sequence, reproduce it exactly, and continue as one new item is added each round.

8 targetsabout 1–2 min10,000 points
COGNITIVEPerception & attentionKeyboard choice

Flanker Focus

Report only the center arrow direction while congruent and incongruent flankers create measurable response conflict.

24 targetsabout 1–2 min10,000 points
COGNITIVEMemory & recallObserve and recall

Chimp Spatial Memory

Memorize an expanding set of numbered spatial nodes; after tapping 1, all remaining labels vanish while their positions stay active.

8 targetsabout 1–2 min10,000 points
SENSORYReaction & timingAudio localization

Auditory Reaction

Enter a randomized silent interval and respond only when a short audio cue is actually heard; early inputs are recorded as false starts.

12 targetsabout 1–2 min10,000 points
SENSORYPerception & attentionAudio localization

High-Frequency Threshold

Judge adaptive 8–20 kHz tones mixed with silent catch trials to estimate the highest frequency you can detect reliably on the current setup.

14 targetsabout 1–2 min10,000 points
SENSORYDecision & planningTiming input

Angle Estimation

Estimate the angle between two randomly oriented rays with a 1–179° slider while absolute degree error is recorded.

10 targetsabout 1–2 min10,000 points
SENSORYAim & controlHold and drag

Circle Control

Draw one freehand closed circle with no guide; best-fit radius, radial deviation, closure, coverage, and path efficiency are measured.

6 targetsabout 1–2 min10,000 points