MOBAMemory & recallObserve and recallLive

Cooldown Memory

Uses a MOBA-style Q/W/E/R HUD with cooldown numbers and radial masks to measure short-term cooldown encoding.

What it measures

What this test measures

Uses a MOBA-style Q/W/E/R HUD with cooldown numbers and radial masks to measure short-term cooldown encoding.

Memory & recallMeasures Memory & recall through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Four randomized cooldowns appear briefly, then disappear. Recall which key becomes ready first; both the shortest value and its position change every round.

Input ruleMouse / touchpad; selected rhythm and direction stages also support keyboard
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Shortest-cooldown recall2Ability-key decision time3Numeric-memory consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

MOBATeam combatMap awarenessTarget priority

How to train

Bind key and cooldown into a short phrase, prioritizing the shortest and second-shortest values.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Mouse / touchpad; selected rhythm and direction stages also support keyboard
Play / ranked or practice

Start Cooldown Memory

Four randomized cooldowns appear briefly, then disappear. Recall which key becomes ready first; both the shortest value and its position change every round.

MOBA Combat AwarenessCooldown Memory
Stage 1 / 1Trial 1 / 10

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

MOBA · Individual

Cooldown Memory

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Mouse input · F for fullscreen
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.