SENSORYAim & controlHold and dragLive

Circle Control

Circle Control: Draw one freehand closed circle with no guide; best-fit radius, radial deviation, closure, coverage, and path efficiency are measured.

What it measures

What this test measures

Circle Control: Draw one freehand closed circle with no guide; best-fit radius, radial deviation, closure, coverage, and path efficiency are measured.

Aim & controlMeasures Aim & control through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Hold and draw one full loop, return near the starting point, then release to submit. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Input ruleMouse / touchpad; selected rhythm and direction stages also support keyboard
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Fit deviation, closure, coverage, and path efficiency2Decision accuracy3Across-block consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

Auditory reactionFrequency detectionColor discriminationAngle judgmentFine motor control

How to train

Repeat short freehand closed-loop motor control sets with the same device settings. Stabilize accuracy first, then reduce response time without increasing misses.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Mouse / touchpad; selected rhythm and direction stages also support keyboard
Play / ranked or practice

Start Circle Control

Hold and draw one full loop, return near the starting point, then release to submit. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Sensory & Precision LabCircle Control
Stage 1 / 1Trial 1 / 6

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

SENSORY · Individual

Circle Control

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Mouse input · F for fullscreen
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.