Test center/FPS Aim & Control/Continuous Aim Tracking
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Continuous Aim Tracking

Continuous Aim Tracking: Keep the crosshair attached to a fast, direction-changing drone inside a 180-degree 3D range, scoring coverage and average deviation over time.

What it measures

What this test measures

Continuous Aim Tracking: Keep the crosshair attached to a fast, direction-changing drone inside a 180-degree 3D range, scoring coverage and average deviation over time.

Aim & controlMeasures Aim & control through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Track the drone continuously without clicking; each timed segment immediately refreshes its path. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Input ruleMouse / touchpad; selected rhythm and direction stages also support keyboard
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Crosshair coverage, mean deviation, and overshoot2Decision accuracy3Across-block consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

Tactical shootersCompetitive FPSThird-person shootersHero shooters

How to train

Repeat short continuous 3D aim tracking across randomized trajectories sets with the same device settings. Stabilize accuracy first, then reduce response time without increasing misses.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Mouse / touchpad; selected rhythm and direction stages also support keyboard
Play / ranked or practice

Start Continuous Aim Tracking

Track the drone continuously without clicking; each timed segment immediately refreshes its path. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

FPS Aim & ControlContinuous Aim Tracking
Stage 1 / 1Trial 1 / 18

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

FPS · Individual

Continuous Aim Tracking

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Mouse input · F for fullscreen
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.