What this test measures
Measures skillshot leading by separating the enemy's current position from the future intercept point.
Measures skillshot leading by separating the enemy's current position from the future intercept point.
Measures skillshot leading by separating the enemy's current position from the future intercept point.
Read the moving hero, velocity vector, and spell flight path, then click ahead of the hero. Clicking the body produces a measurable landing error.
Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.
Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.
Identify direction first, estimate lead distance second, and track whether misses consistently land ahead or behind.
Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.
Mouse / touchpad; selected rhythm and direction stages also support keyboardRead the moving hero, velocity vector, and spell flight path, then click ahead of the hero. Clicking the body produces a measurable landing error.
Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.
Test instructions are open. Choose Ranked or Practice mode.
This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.