MOBADecision & planningRule decisionLive

Teamfight Priority

Measures target selection across three explicit teamfight drills: lowest health, called role, and ally protection.

What it measures

What this test measures

Measures target selection across three explicit teamfight drills: lowest health, called role, and ally protection.

Decision & planningMeasures Decision & planning through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Each round clearly calls one task: eliminate the lowest-health enemy, focus a specified role, or protect the ally under dive threat. Roles and positions reshuffle every round.

Input ruleMouse / touchpad; selected rhythm and direction stages also support keyboard
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Teamfight-call accuracy2Target decision time3Rule-switch consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

MOBATeam combatMap awarenessTarget priority

How to train

Read the call first, then filter by status, role, and health; never carry the previous round's priority into the next.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Mouse / touchpad; selected rhythm and direction stages also support keyboard
Play / ranked or practice

Start Teamfight Priority

Each round clearly calls one task: eliminate the lowest-health enemy, focus a specified role, or protect the ally under dive threat. Roles and positions reshuffle every round.

MOBA Combat AwarenessTeamfight Priority
Stage 1 / 1Trial 1 / 12

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

MOBA · Individual

Teamfight Priority

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Mouse input · F for fullscreen
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.