What this test measures
Recreates lane last-hitting by combining live minion health, player attack damage, and incoming allied projectiles.
Recreates lane last-hitting by combining live minion health, player attack damage, and incoming allied projectiles.
Recreates lane last-hitting by combining live minion health, player attack damage, and incoming allied projectiles.
Allied shots continuously reduce health. Attack only when the remaining health enters the lethal damage window; early and late inputs retain their timing error.
Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.
Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.
Read attack damage first, then include projectile travel time instead of reacting to health color alone.
Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.
Mouse / touchpad; selected rhythm and direction stages also support keyboardAllied shots continuously reduce health. Attack only when the remaining health enters the lethal damage window; early and late inputs retain their timing error.
Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.
Test instructions are open. Choose Ranked or Practice mode.
This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.