Last Hit
Read the minion's live health, your attack damage, and incoming allied projectiles to secure the last hit.
A five-stage campaign measuring the core skills used in MOBA Combat Awareness.
Read the minion's live health, your attack damage, and incoming allied projectiles to secure the last hit.
Read the enemy's current position, movement vector, and skill flight path to choose an intercept point.
Read Q/W/E/R cooldown numbers and radial masks, then recall which ability becomes ready first.
Compress multiple enemy pings from a tactical minimap, then recall the sector with the highest pressure.
Rotate through three distinct teamfight drills: eliminate the lowest-health enemy, focus a called role, or protect the ally under dive threat.
Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.
Test instructions are open. Choose Ranked or Practice mode.