What this test measures
Uses a MOBA-style Q/W/E/R HUD with cooldown numbers and radial masks to measure short-term cooldown encoding.
Uses a MOBA-style Q/W/E/R HUD with cooldown numbers and radial masks to measure short-term cooldown encoding.
Uses a MOBA-style Q/W/E/R HUD with cooldown numbers and radial masks to measure short-term cooldown encoding.
Four randomized cooldowns appear briefly, then disappear. Recall which key becomes ready first; both the shortest value and its position change every round.
Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.
Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.
Bind key and cooldown into a short phrase, prioritizing the shortest and second-shortest values.
Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.
Touch; gyroscope fallback detection appears when supportedFour randomized cooldowns appear briefly, then disappear. Recall which key becomes ready first; both the shortest value and its position change every round.
Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.
Test instructions are open. Choose Ranked or Practice mode.
This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.