MOBAAim & controlContinuous trackingLive

Skill Trajectory

Measures skillshot leading by separating the enemy's current position from the future intercept point.

What it measures

What this test measures

Measures skillshot leading by separating the enemy's current position from the future intercept point.

Aim & controlMeasures Aim & control through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Read the moving hero, velocity vector, and spell flight path, then click ahead of the hero. Clicking the body produces a measurable landing error.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Intercept-point error2Cast decision time3Moving-target hit rate

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

MOBATeam combatMap awarenessTarget priority

How to train

Identify direction first, estimate lead distance second, and track whether misses consistently land ahead or behind.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Skill Trajectory

Read the moving hero, velocity vector, and spell flight path, then click ahead of the hero. Clicking the body produces a measurable landing error.

MOBA Combat AwarenessSkill Trajectory
Stage 1 / 1Trial 1 / 12

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

MOBA · Individual

Skill Trajectory

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.