MOBAReaction & timingTiming inputLive

Last Hit

Recreates lane last-hitting by combining live minion health, player attack damage, and incoming allied projectiles.

What it measures

What this test measures

Recreates lane last-hitting by combining live minion health, player attack damage, and incoming allied projectiles.

Reaction & timingMeasures Reaction & timing through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Allied shots continuously reduce health. Attack only when the remaining health enters the lethal damage window; early and late inputs retain their timing error.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Lethal-window timing error2Successful last-hit rate3Across-round consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

MOBATeam combatMap awarenessTarget priority

How to train

Read attack damage first, then include projectile travel time instead of reacting to health color alone.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Last Hit

Allied shots continuously reduce health. Attack only when the remaining health enters the lethal damage window; early and late inputs retain their timing error.

MOBA Combat AwarenessLast Hit
Stage 1 / 1Trial 1 / 12

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

MOBA · Individual

Last Hit

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.