What this test measures
Measures minimap information compression by asking where multiple enemy signals were densest—not where one red dot appeared.
Measures minimap information compression by asking where multiple enemy signals were densest—not where one red dot appeared.
Measures minimap information compression by asking where multiple enemy signals were densest—not where one red dot appeared.
An original tactical map shows 11–14 pings with one uniquely densest sector. All signals disappear after 720 ms, then you select the highest-pressure quadrant.
Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.
Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.
Compare sectors as groups instead of memorizing every coordinate; prioritize the count difference between adjacent quadrants.
Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.
Touch; gyroscope fallback detection appears when supportedAn original tactical map shows 11–14 pings with one uniquely densest sector. All signals disappear after 720 ms, then you select the highest-pressure quadrant.
Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.
Test instructions are open. Choose Ranked or Practice mode.
This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.