MOBAPerception & attentionObserve and recallLive

Minimap Awareness

Measures minimap information compression by asking where multiple enemy signals were densest—not where one red dot appeared.

What it measures

What this test measures

Measures minimap information compression by asking where multiple enemy signals were densest—not where one red dot appeared.

Perception & attentionMeasures Perception & attention through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

An original tactical map shows 11–14 pings with one uniquely densest sector. All signals disappear after 720 ms, then you select the highest-pressure quadrant.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Density-sector accuracy2Multi-signal read time3Across-round consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

MOBATeam combatMap awarenessTarget priority

How to train

Compare sectors as groups instead of memorizing every coordinate; prioritize the count difference between adjacent quadrants.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Minimap Awareness

An original tactical map shows 11–14 pings with one uniquely densest sector. All signals disappear after 720 ms, then you select the highest-pressure quadrant.

MOBA Combat AwarenessMinimap Awareness
Stage 1 / 1Trial 1 / 10

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

MOBA · Individual

Minimap Awareness

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.