Typing Reaction · Fight Command
Execute randomized 8–16 input combos built from directions, light attacks, and heavy attacks.
Keyboard · Mouse · Gamepad
Measure reaction, accuracy, tracking, spatial judgment, and multitasking with keyboard, mouse, or gamepad.
Reaction, aim, tracking, minimap, hand speed, typing, and time perception each have a standalone test and board.
Execute randomized 8–16 input combos built from directions, light attacks, and heavy attacks.
Follow a steady beat and input when the judgment line enters the window.
The beat speeds up or slows down each time; keep correcting your input phase.
Cues alternate between the left and right tracks; choose the currently lit track.
Read a continuous four-direction chart to test directional recognition, coordination, and resistance to accidental chords.
Judge whether a binaural pulse came from the front, back, left, or right.
Strike the physical spacebar for eight seconds to measure burst SPS, sustained pace, and fatigue.
Type a full tactical callout while the test measures WPM, accuracy, backspaces, and per-key cadence.
Type A through Z in order to measure total completion time, key errors, and key-to-key switching speed.
Read the gap in a fast-moving Landolt C as the target becomes smaller and changes direction.
Keep a cursor inside a moving safe zone while independently pressing Space only when an even number appears.
Move a physical cart left and right to keep an unstable inverted pendulum inside the upright zone.
Survive an arena where projectiles enter continuously from all four edges at changing angles.
Predict the landing point of an accelerating energy ball and return it with a horizontal paddle.
Observe a four-panel light-and-tone sequence, reproduce it exactly, and continue as one new item is added each round.
Two particle fields flash for 800–210 ms with randomized dot sizes and positions, then disappear before you choose which side held more.
Report only the center arrow direction while congruent and incongruent flankers create measurable response conflict.
Enter a randomized silent interval and respond only when a short audio cue is actually heard; early inputs are recorded as false starts.
Judge adaptive 8–20 kHz tones mixed with silent catch trials to estimate the highest frequency you can detect reliably on the current setup.
Estimate the angle between two randomly oriented rays with a 1–179° slider while absolute degree error is recorded.