TACTICDecision & planningVisual searchLive

Battlefield Counting

Battlefield Counting: Count one requested unit type among mixed shapes whose positions and rotations change every round.

What it measures

What this test measures

Battlefield Counting: Count one requested unit type among mixed shapes whose positions and rotations change every round.

Decision & planningMeasures Decision & planning through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Read the unit type at the top, count it in the field, then choose the total. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Counting accuracy and scan time2Decision accuracy3Across-block consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

Card gamesAuto-battlersTurn-based strategyProbability decisions

How to train

Repeat short visual counting among mixed unit types sets with the same device settings. Stabilize accuracy first, then reduce response time without increasing misses.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Battlefield Counting

Read the unit type at the top, count it in the field, then choose the total. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Card / Auto-Battler StrategyBattlefield Counting
Stage 1 / 1Trial 1 / 14

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

TACTIC · Individual

Battlefield Counting

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.