FPSAim & controlFlick aimLive

Flick Wall

Flick Wall: Four targets stay distributed across randomized positions in a 180-degree 3D range. Each hit replaces only the cleared target.

What it measures

What this test measures

Flick Wall: Four targets stay distributed across randomized positions in a 180-degree 3D range. Each hit replaces only the cleared target.

Aim & controlMeasures Aim & control through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Capture the mouse, flick to any target, then acquire the newly spawned target without resetting the rest of the field. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Flick completion time2Decision accuracy3Across-block consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

Tactical shootersCompetitive FPSThird-person shootersHero shooters

How to train

Repeat short large-angle target acquisition sets with the same device settings. Stabilize accuracy first, then reduce response time without increasing misses.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Flick Wall

Capture the mouse, flick to any target, then acquire the newly spawned target without resetting the rest of the field. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

FPS Aim & ControlFlick Wall
Stage 1 / 1Trial 1 / 36

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

FPS · Individual

Flick Wall

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.