Test center/Mobile Fighting / Action Combat/Typing Reaction · Fight Command
FIGHTMemory & recallKeyboard choiceLive

Typing Reaction · Fight Command

Typing Reaction · Fight Command: Execute randomized 8–16 input combos built from directions, light attacks, and heavy attacks.

What it measures

What this test measures

Typing Reaction · Fight Command: Execute randomized 8–16 input combos built from directions, light attacks, and heavy attacks.

Memory & recallMeasures Memory & recall through speed, accuracy, control, awareness, and consistency signals.
How it works

How it works

Use arrows or WASD for directions and J / K for attacks; one wrong input ends the trial. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Input ruleTouch; gyroscope fallback detection appears when supported
Scoring standard

Scoring and metrics

Speed 28% · precision 24% · control 18% · awareness 23% · consistency 7%.

GradeScoreMeaning
SSS9,00010,000Exceptional
S7,5008,999Elite
A5,5007,499Advanced
B3,5005,499Developing
C03,499Foundation
1Per-input cadence and full-combo accuracy2Decision accuracy3Across-block consistency

Grades interpret the platform score; they are not fixed global percentiles. A global percentile appears only after the same version, platform, and input mode reach the valid-sample threshold.

Related game contexts

Fighting gamesAction gamesSoulslike combatMelee competition

How to train

Repeat short 8–16 input directional and attack-button combo execution sets with the same device settings. Stabilize accuracy first, then reduce response time without increasing misses.

Device and fairness

Refresh rate, browser scheduling, display size, and input latency can affect results. Compare scores within the same platform and input mode.

Touch; gyroscope fallback detection appears when supported
Play / ranked or practice

Start Typing Reaction · Fight Command

Use arrows or WASD for directions and J / K for attacks; one wrong input ends the trial. The test preserves timing, errors, misses, and control evidence across calibration, pressure, and consistency blocks.

Fighting / Action CombatTyping Reaction · Fight Command
Stage 1 / 1Trial 1 / 10

Visual game-ability test. Rhythm stages support Space, Enter, and directional keys; aiming and control stages require pointer or touch input. Press F for fullscreen.

Test instructions are open. Choose Ranked or Practice mode.

FIGHTING · Individual

Typing Reaction · Fight Command

This stage isolates one game-skill dimension across calibration, pressure, and consistency blocks.

Touch input
Ready when you areScoring · Ability V3
Result boundaries

This result describes gaming-skill performance on the current device, browser, and session. It is not a medical, psychological, or employment assessment.